![]() ![]() These monsters can all coexist on screen and are not required for the Clear Bonus. This can cause a minimum of 0 and a maximum of Yellow Roundhead Fish to spawn. This amount is equal to 150 - X + Y, where X is the total number of Yellow Roundhead Fish that has spawned in Spawn Area 1, and Y is the number of Yellow Roundhead Fish from Spawn Area 1 that are currently on screen. (+) When the Red Roundhead Fish is defeated, an additional Yellow Roundhead Fish will spawn within Spawn Area 8 every frame until a specified amount is reached.Monster respawn rate: 5 chance per frame Gold Marks: 0 Cost for returning to village: 12 gold Total monster count for Clear Bonus: 168-377 Clear Bonus (CB x1.0): 168 (42×4) - 380 (95×4) There are currently no Medals available for Limestone Cave 3. These monsters can all coexist on screen and are not required for the Clear Bonus. Limestone Cave 3 is an area in Stick Ranger 2. As long as a character stays in area T1, there is 6.67% chance in each frame that a monster will spawn from a randomly selected location of the spawn areas. Monsters with counts marked with a ¤ only start to spawn if a stickman moves into area T1. ![]() Investing SP into Magic Equipping a Blue Stone or a Black Stone. And for each SP invested into MAG, the LP of the character also raises automatically. Increasing MAG does not have the same effect for each class. Monster counts are in the form X/Y, where X is the initial amount on screen as well as the maximum amount of monsters from this spawn area that can coexist on screen, and Y is the total amount of monsters the spawn area can spawn (including the initial ones). Magic (also known as MAG) is one of the character statistics in Stick Ranger.Generally, the deeper into the game an enemy is found, the harder the enemy is. There are a multitude of enemies in the game, and they have varying levels of difficulty. They are a vital part of the game, because the game revolves around killing enemies. The spawn areas for monsters in Limestone Cave 3 are as follows: Enemies are creatures or monsters present in Stick Ranger. These types deal good damage, but they are harder to hit fast moving enemies. There are currently no Medals available for Limestone Cave 3. Bows are divided into two groups, one group being normal bows which fires arrows upwards over the enemies. Total monster count for Clear Bonus: 168-377.Monster respawn rate: 5% chance per frame.If you cannot read Japanese, you might want to visit the Google Translation instead. It is also the first non-peaceful area where character(s) encounters monsters. Article about stones at the Japanese Stick Ranger Wiki.It works very well with Gladiators and Priests. Note: This stone compiles all stats equally and is more useful on characters whose stats are nearly the same. Monster respawn rate: 5 chance per frame Gold Marks: 3 Cost for returning to village: 10 gold Total monster count for Clear Bonus: 198-243 Clear Bonus (CB x1.0): 200 (50×4) - 244 (61×4) There are currently no Medals available for Limestone Cave 1. Note: This stone can greatly help in gaining MP for very high MP-charge weapons (such as the Explosion Flail 6 and Charge Chakram 6) as well as gaining range for Priests. Limestone Cave 1 is an area in Stick Ranger 2. Higher levels of this stone can potentially let characters of these classes reach their lowest AGI. Note: This stone can be very useful to Boxers, Magicians and Gunners. Note: This stone is a great help to melees and ranged characters whose weapon range is very low, such as the Magician's Electric Shock 5. If you cannot read Japanese, you might want to visit the Google Translation instead. It can be the difference between success and failure, almost doubling LP in some cases. Article about swords at the Japanese Stick Ranger Wiki. Stick Ranger: Cavern Chronicles uses Ivans Mod as a base, and contains many features included in said mod. The creator of the mod, however, is Poisonshot. The White Stone 1 can greatly help in the early game. Stick Ranger: Cavern Chronicles (also known as SR:CC) is an action RPG mod of the web game Stick Ranger, which was made by ha55ii. By using a weapon equipped with a White Stone, one can enter a battle with increased LP, then switch to another weapon (likely with a more offensive setup) when the bonus LP from the White Stone is depleted from taking damage. It is possible to exploit this property to fight tougher enemies. Note: When unequipping a weapon with a White Stone, maximum LP is decreased and current LP, if higher than the new maximum, will be adjusted to the new maximum, while equipping a weapon with a White Stone does not increase the current LP along with maximum LP. A jewel can only be attached to a weapon with the corresponding elemental type. Jewels are not restricted to weapon classes like most other compo items rather, they are restricted to one of five elemental types. Effect explanation: Increases the maximum LP of the character. Jewels are compo items found in Stick Ranger. ![]()
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